Overwatch 2’s Perk system radically changes how the game is played


Developer Blizzard Entertainment took a deep dive on Wednesday into big changes coming to its free-to-play shooter Overwatch 2 in the near future, and one of the biggest changes for moment-to-moment gameplay is the introduction of a Perk system. This new mechanic allows players to level up during a match, choosing Minor and Major perks that thoroughly alter how a hero works.

Have you ever wanted Winston to have Chain Lightning that hits multiple enemies? Maybe you’d like Baptiste to have a Shoulder Turret that further boosts his healing. Or maybe you’ve got spite in your heart (I understand) and would like to Ramattra’s Ravenous Vortex to explode mid-air.

Blizzard Entertainment has been working on some iteration of this system for the past year, though the developers say it’s really come together in the last few months. Perks are meant to strike a balance between preserving Overwatch gameplay while also feeling fresh, something far easier said than done. The team went through multiple versions, realizing more than one choice per game was needed in order to make the system work.

Perks provide new options in letting your chosen hero dominate the battlefield. (Image credit: Blizzard Entertainment)

Now, players will choose Perks twice in a match as their hero earns levels. First, at level 2, there’ll be a choice between two Minor perks, which are more modest upgrades, such as Orisa’s Heat Dissipater, which refunds Primary Fire heat buildup whenever she gets critical hits.



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