Product Review of Thomas Was Alone


learners, perhaps those experiencing trouble socializing with peers. However, its compelling, story-driven design is conducive to a passive audience, so it could potentially be used in a computer lab environment for the whole class or projected up on a whiteboard. Keep in mind that while the game is relatively short for a commercial game, it will still take at least a few classes to work through the entire story.

Thomas Was Alone isn’t the sort of game that will teach learners about math, reading, history, or any other formal school subject, but it may prove useful as a tool to helps kids learn to better socialize with one another and understand what friendship is really about. Its vibrant presentation — which includes BAFTA award-winning writing and narration that breathes life into the game’s personalities and builds empathy — creates a powerful allegory that’s instantly relatable and filled with lessons about how different people can work together to become more than the sum of their parts, learning to respect and even admire one another along the way.

Keep in mind, too, that it has some interesting platforming puzzles that require logical thinking. Students will need to first understand how to exploit the abilities of each of the game’s emotional little shapes, then have them cooperate in order to cross various types of obstacles, from steep cliffs to pools of water. The puzzles are occasionally a little on the simple side, but they can generally be relied upon to keep kids’ brains ticking.

Website: http://www.amazon.com/dp/B00LXFHI60?tag=comsenmed07-20

Overall User Consensus About the App

Student Engagement

Thomas Was Alone draws players in from the first sentence of this extraordinarily engaging narrative, compelling players to keep playing just one more level to find out what happens next.

Curriculum and Instruction

Everything players learn about the characters, their emotional motivations, and their evolving friendships is baked into the story, which spools out organically.

Customer Support

In-game instructions supply players with everything they need to know to play. There’s little in the form of outside support or communities, but little is needed. The game is self-encapsulated.




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