Ray tracing could soon be coming to a CPU near you, thanks to one developer



Ray tracing is one of the most cutting-edge technologies in the PC gaming world, with its full potential remaining locked despite how much more powerful the best graphics cards have gotten. However, one developer seeks to test whether a processor can ray tracing in any capacity.

So far the answer is: kind of? According to the developer, Konstantin Seurer, and reported on by PCGamesN, they’ve been “adding features to a CPU-run Vulkan-based version of the open-source Mesa graphics library.” The dev enabled the function Implement VK_KHR_ray_query, which then allowed ray tracing to run on a processor. They tested this on the classic title Quake 2.



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