Report: Xbox exclusive Perfect Dark’s release is ‘years away’ due to development struggles


What you need to know

  • Perfect Dark is a reboot of Rare’s 2000 spy-themed shooter in development at The Initiative, one of the developers at Xbox Game Studios. It was revealed at The Game Awards in 2020 with a cinematic trailer.
  • A new report has revealed that the game is still “two to three years away,” and that The Initiative and its partner studios struggled to settle on a cohesive vision for the project.
  • First, the developer teamed up with Halo co-development studio Certain Affinity, though the relationship between the two was tense and they split in 2021 after three years once they put together a vertical slice of the game.
  • After The Initiative was wracked by multiple departures, it teamed up with Tomb Raider developer Crystal Dynamics. The project has slowly been rebuilt in Unreal Engine 5 in 2022.
  • While progress has been made on the game, developers say it’s still in pre-production, and that it won’t be ready to launch for several years.

Perfect Dark, an Xbox and Windows PC console exclusive reboot of the original 2000 espionage-focused shooter from Rare in development at Xbox Game Studios’ The Initiative, is “roughly two to three years away from release” according to a new report. Though progress on the game has been made recently, The Initiative and its partner studios struggled to lock in a creative vision for the title both before and after it was revealed in 2020 at The Game Awards.

According to the report, The Initiative — led by former Crystal Dynamics leads Darrell Gallagher and Dan Neuburger — wanted Perfect Dark to be an “AAAA” game with industry-leading visuals, gameplay, and writing, along with tons of set pieces and spy gadgets. To help it achieve this, the developer teamed up with the Halo partnership studio Certain Affinity. However, even though studio leadership knew it wanted a game that balanced shooter combat and spy-style stealth, the “refusal to commit to any specific ideas or shape for the game” after three years of development left both teams frustrated, with tensions between the two rising.





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