Review: God of Rock – Movies Games and Tech


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God of Rock - Launch Trailer

God of Rock isn’t a big-ticket title. In fact, I’d never heard of it until I was given the code. However, with so many games saturating the market, this isn’t that surprising. Accordingly, will an unknown entity impress me or will there be a good reason that I missed it altogether?

Developed by Modus Studios and published by Modus Games, this is a rhythm-based battle experience. Moreover, it has music at its core and is grimy, angry, and brilliantly addictive. If you’ve ever played Guitar Hero or other similar titles, this will be right up your streets. Consequently, this unknown entity was a pleasant surprise and something that deserved more recognition.

It starts off so easily.

God of Rock is all about the music.

No matter your music taste, you can appreciate a quality song when you hear one. God of Rock takes this idea and drives it home thanks to its wonderful array of unique and original songs. What’s more, the blend of offline, local, and online play creates a competitive atmosphere that’s enjoyable, challenging, and a tad unusual.

God of Rock has no story and little depth. I believe that this was a mistake, as the developers could have easily incorporated an intriguing plot. However, it wasn’t to be. Instead, you take part in lengthy 1V1 battles of rhythm-based madness. In order to succeed, you must hit every note perfectly and knock out your opponent.

Things are hotting up.

Never-ending rounds.

The most interesting aspect of God of Rock is the possibility of never-ending action. If 2 equally matched opponents face off, the rounds can last forevermore! Consequently, this is as much a game of skill as it is mental strength.

Each fight starts off slowly and then things go crazy. The notes move across the screen and you must hit the right button as it passes the centre of your instrument. If you time it better than your opponent, you’ll hit them and take some health. However, if you match your timings, you’ll parry each other’s attacks and the battle continues. Alongside this, each character has special attacks, charged combos, and other abilities to unleash. These overpowered techniques will cause mayhem and will get the crowd excited.

The brilliant thing about these special attacks is that they add a tactical layer to the action. If your opponent is tough, you can unleash an array of powerful blows to knock them off their stride. Additionally, each character’s unique finishing moves add a level of uncertainty to the mix. Subsequently, you must experiment with each person to find the right fit for you. 

God of Rock = tunnel vision. 

To appreciate the artistry on display, I had to sit back and watch others play. Unfortunately, the nature of this genre creates a tunnel vision effect that blindsides you to the bigger picture. Yet, once you step away from the action, you’ll appreciate the amazing backdrops, the varied stage design, and the incredible character models. 

The audio falls foul of the same issue. As you are playing, you don’t listen to music. Instead, you focus on the beat and the notes in front of you. Yet, once you step back and listen, you’ll be amazed by the blend of genres and the complexity of each aggressive tune. 

Can you keep up?

The controls are superb. 

Rhythm-based games live or die depending on their control systems. If the setup is awful, the game stutters and fails miserably. Alternatively, like God of Rock, a superb setup will create an incredible experience. The responsive inputs make it much easier to time each note. What’s more, the brilliant UI and adjustable settings enhance the usability further still. 

Where God of Rock falls short is its longevity. Without a story or career mode, it can plateau easily. On top of this, the player base is non-existent. Consequently, playing someone else online is rarer than hen’s teeth. As such, this was disappointing, as it should have been as addictive as Guitar Hero, but it isn’t. However, with some minor weeks and DLC, it could recover and become a cult classic. 

God of Rock doesn’t offer enough. 

This unknown entity impressed me. Subsequently, I adored its grungy approach, exceptional graphics, and amazing audio. Moreover, the controls are superb and the accessibility options are great. Alongside this, it is fantastic to play locally or against the Computer. Yet, with no player base or story mode, it doesn’t offer enough. As such, I desperately want more content to be released, so it fulfils its potential. Despite these issues, I still loved it and I recommend that you buy it here! Can you impress the crowd and become a rock god? Hit the right notes, defeat your opponent, and soak up the adoration. 



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