Sonic Frontiers review | TechRadar


After a rough half-decade for the franchise in the wake of 2017’s superb Sonic Mania, Sonic Frontiers bears the unenviable burden of expectation. Despite a few brief stumbles, the game sticks the landing and rockets past the goalposts at Mach 1 speed.

Frontiers’ premise may be simple, but it offers a great entry to this new open-world style of Sonic game. Sonic, along with pals Tails and Amy, must work to restore balance to the mysterious Starfall Islands where the Chaos Emeralds – iconic series macguffins – have congregated. I won’t spoil any more of the story here, just know that it’s refreshingly rich with hints to older Sonic lore, and gave this longtime fan enough reason to play through the entire game.

Cyberhog

Sonic Frontiers - Sonic running through a Cyber Space stage resembling Green Hill Zone

(Image credit: Sega)

Sonic’s transition to a 3D open-world is reassuringly smooth, as Sonic Frontiers is almost always pure joy to play. The hedgehog controls wonderfully, feeling more responsive than ever in a 3D setting. Even better, Sonic Team has gone one step further and allowed players to change some elements of Sonic’s physics and speed in the options menu. Want to increase his turning speed or even lower his running speed? The game will let you do that. It’s an awesome quality-of-life addition that lets you fine-tune your hog if the default isn’t to your liking.



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