STALKER 2 devs explain why A-Life 2.0 is broken, pledge to patch it


What you need to know

  • While STALKER 2 developer GSC Game World has managed to fix most of the big issues with the open-world shooter, its dynamic AI simulation system A-Life 2.0 still isn’t working.
  • This system controls how NPC stalkers and mutants spawn and move around The Zone, and is supposed to ensure it promotes emergent gameplay by being unpredictable and feeling alive. However, several aspects of it are broken.
  • In a new interview with IGN, the studio explained that the reason why is because aggressive optimization of the game led to major reductions in the system’s sphere of influence and also introduced numerous bugs.
  • GSC has pledged to get A-Life working again, and notes that all mention of it being controversially removed from STALKER 2’s Steam page recently was because of a miscommunication with the studio’s marketing team. A screenshot of a message exchange was shown to IGN to prove this.

GSC Game World’s long-awaited open-world survival shooter STALKER 2 may have only released a few weeks ago, but the studio has already managed to address many of the game’s biggest launch issues. Last week brought the first post-launch patch with over 650 fixes, and it was followed up by a quick hotfix as well as a larger Patch 1.0.3 that took care of a critical saving bug and improved aiming on PC. One huge problem that still remains, however, is that the game’s dynamic AI simulation system A-Life 2.0 isn’t working properly.

A-Life is a director that controls how NPC stalkers and mutants spawn and move across The Zone dynamically, and is intended to ensure that the open world always feels unpredictable and alive. In some ways, it’s accomplishing this even in its broken state — I’ve seen and experienced countless dynamic interactions between stalker squads and mutant packs — but there’s an overall lack of permanence with the system right now, as many NPCs seem to despawn frequently and won’t persist in The Zone if you travel far enough away from them. Stalkers and mutants don’t spawn much unless it’s near your location, either, which makes the map less lively than it’s supposed to be.

This is arguably the biggest issue with STALKER 2 at the moment, and it’s one that GSC has previously promised to fix. Recently, though, there was a bit of an uproar from the game’s community over the removal of mentions of A-Life from its Steam page, with some accusing the developer of trying to cover up the fact it was marketed as one of the sequel’s features. Now, GSC has addressed the controversy in a new IGN interview that explains why A-Life 2.0 isn’t working, why mention of it was removed, and reaffirms the studio’s intent to fix it.

A-Life is the system that controls things like NPC stalkers and how they move around The Zone. (Image credit: Windows Central)

In the interview, GSC CEO Ievgen Grygorovych explained that the current state of A-Life is due to aggressive optimization that helps ensure the game runs as smoothly as possible across Windows PC, Xbox Series X, and Xbox Series S systems. The distance at which A-Life was influencing the world had to be reduced, and multiple bugs arose at the same time.



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