STALKER 2 just got a huge Patch 1.2 update with over 1,700 fixes


Following the release of the minor Patch 1.14 update in January, developer GSC Game World has now updated STALKER 2 with the much longer Patch 1.2. It’s available to download and install now on Xbox Series X|S and Windows PC, and represents the first large update to the open-world survival shooter in 2025.

In total, Patch 1.2 brings over 1,700 fixes, improvements, and additions to the game, with the most notable of the lot being a brand new roar attack for the controller mutant — the humanoid one with line of sight-based psychic attacks. In addition to assaulting your mind from afar and making you hallucinate the presence of hostile stalkers, controllers can now roar, which presumably disorients your aim and vision in the same way that a bloodsucker can. This will make them more dangerous up close, though getting into close-range and peeking in and out of cover to shoot them is still likely going to be the best way to take them down.

A-Life 2.0 — STALKER 2’s standout AI system that simulates realistic movement and behaviors for groups of NPC stalkers throughout The Zone — has also gotten some refinements. Specifically, stalkers will now heal incapacitated allies with medkits, and will now loot and switch to the best weapons from slain enemies if they’re better than what they already have. On top of that, some bugs giving NPCs spawned by A-Life access to quest-exclusive locations have been fixed, and the A-Life system will no longer spawn corpses from recent simulated battles close to the player.

STALKER 2’s A-Life 2.0 AI simulation system got some noteworthy improvements with this patch. (Image credit: @Steven_VP1 on X (Twitter))

GSC has put forward some balance adjustments with this update, as well. Radiation is now more of a concern with radiation damage getting an increase and the anti-radiation properties of the Weird Water arch-artifact reduced, but hostile encounters with other stalkers should generally be a bit less difficult; NPCs are now more likely to spawn with low or mid-tier armors instead of high quality ones, and stalkers with Exoskeleton suits are much rarer now too. Oh, and blind dog mutants will now use their evasive jump attack more often, so you’ll need to strafe more and aim especially carefully when fighting them.



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