Sure, Nvidia DLSS 4 is incredibly impressive – but AMD’s improved upscaling tech could be a real game-changer



  • AMD’s FSR 4 has dethroned FSR 3 and Nvidia’s DLSS CNN model, according to Digital Foundry
  • FSR 4 has significantly reduced ghosting and improved image stability, especially at long draw distances
  • DLSS 4’s transformer model is still the victor over AMD’s new upscaling method

AMD has been taking full advantage of its rival Nvidia’s controversial RTX 5000 series launch, with Team Red’s new Radeon RX 9070 series GPUs launching today. With affordable pricing and great performance, the new lineup could provide strong competition in the GPU market – and the new-and-improved FSR 4 upscaling method may have a much greater impact than anticipated.

According to Digital Foundry, AMD’s FSR 4 offers a significant leap over the previous FSR 3 model, while simultaneously dethroning Nvidia’s former DLSS CNN model (in some cases), most notably when compared in their respective ‘performance’ modes as reported by Wccftech. FSR 4 makes outstanding improvements over its predecessor in retaining image stability at longer draw distances, by removing ghosting of objects in motion – this was a big issue in some games for both FSR 3 and Team Green’s DLSS 3 when using performance mode.

An important note is that FSR 4’s performance mode is slightly slower in terms of frame rates compared to FSR 3’s (evident in Digital Foundry’s video below) – this was also previously observed in DLSS 4’s transformer model, but it only applies in some titles where we see a minor performance drop. FSR 4’s frame rate in performance mode is typically 5-10fps slower than FSR 3’s (based on Ratchet & Clank: Rift Apart in DF’s video), but in my opinion, it’s ultimately a worthwhile tradeoff for such significant image quality improvements.

Image of FSR and DLSS comparisons

(Image credit: Digital Foundry)

FSR 4 is off to a great start



Source link

Previous articleOptimize your home office for mental wellness: 7 practical tweaks