Surprisingly, Destiny 2: Lightfall is kind of awful


In the weeks leading up to the launch of the Lightfall expansion, my expectations for it were sky-high. After all, between its consistently well-written seasonal storylines, The Witch Queen’s engaging “Light 3.0” overhauls to the game’s subclasses, and all the top tier loot available, the last two years of Destiny 2 have been some of the best in the franchise’s history. On top of that, developer Bungie did a superb job getting players psyched up for the DLC, teasing a flashy, verticality-focused romp through a lively Neptunian metropolis in multiple cinematic trailers. Multiple pre-release blog posts also showed off the expansion’s new Strand powers and some huge changes to buildcrafting, getting everyone excited for new ways to play.

Then, Lightfall actually came out on February 28, and as I dove into everything it has to offer, my feverish excitement morphed into crushing disappointment as I realized just how shockingly bad it is. I’ve completed almost everything there is to do in Lightfall aside from the new upcoming Root of Nightmares raid at this point, and while there is some good here — the new Tormentor enemies are great, Neomuna and the expansion’s music is beautiful, and the Loadout system rules — the vast majority of the DLC’s content is riddled with major problems.

Nimbus, one of the Cloud Striders from the Destiny 2: Lightfall expansion. (Image credit: Bungie)

First, there’s the campaign story (no spoilers here). Compared to the strong writing in the previous expansion, The Witch Queen, Lightfall’s narrative is a confusing and inconsistent mess. The new Cloud Strider characters are introduced haphazardly and without any meaningful time to develop, and several crucial parts of and moments in the plot are never adequately explained at all. When someone as knowledgeable about and invested in Destiny’s story as lore YouTuber My name is Byf can’t even piece together what’s going on, there’s a huge problem.





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