The 2D Dark Souls metroidvania that never saw the light of day



What you need to know

  • Game artist Thomas Feichtmeir recently revealed that roughly six years ago, Bandai Namco was considering greenlighting a 2D Dark Souls 3 metroidvania.
  • The game never got off the ground for an unknown reason, though Feichtmeir noted that the game’s art style would have been “doable” based on average budget estimations for metroidvania games at the time.
  • Based on the concept art for the game, it looks like it would have had many of the same mechanics traditional Soulsborne games have, including dodging, stamina management, mana/focus points, spells, and Estus Flask-style healing.

While most metroidvania games — titles that promote non-linear exploration and progression in a large, interconnected world — are 2D sidescrollers, there are plenty of fantastic 3D experiences that have ties to the genre, too. Among them is FromSoftware’s “Soulsborne” series of games, which have been captivating players with their densely layered and detail-rich environments and incredibly satisfying combat mechanics for over a decade. Games like Dark Souls, Bloodborne, and Sekiro: Shadows Die Twice are often referenced as some of the best 3D metroidvania-style games of all time, and 2022’s Elden Ring is currently poised to walk away with a Game of the Year award after selling over 16.6 million copies.

But while players have come to associate Dark Souls and its sister titles with a 3D experience, game artist Thomas Feichtmeir has recently revealed that at one point, a project that would have brought the franchise to life in 2D was being considered by Bandai Namco. According to Feichtmeir, the game was pitched to the publisher around six years ago, and would have been an offshoot of 2016’s Dark Souls 3.

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