The best MultiVersus perks for every character: Tier list, signature, and more


Whether you’ll emerge victorious or be defeated in a MultiVersus match is almost completely dependent on your skill with your chosen fighter, but one way you can get a small advantage is by selecting good perks for your character. Perks provide small, but impactful buffs to your team’s stats, helping you and your ally dish out or soak up more damage, debuff enemies, stay more mobile in combat, and more. In games against equally skilled opponents, having a strong perk selection can be the difference-maker.

However, with so many perks available to choose in MultiVersus, it can be tough to know which perks are the best and which ones you should generally avoid. Don’t worry, though; in this guide, we’ll go over a tier list of all of the perks in the game, and we’ll also take a look at what the best perks for each character are.

MultiVersus perks tier list

(Image credit: Warner Bros. Games)

In the table below, we’ve put together a tier list of all of the perks available to pick from in MultiVersus. Note that just because a perk is in a low tier, it doesn’t mean it’s bad. It just means that compared to other options, the perk is generally considered less useful and is more situational in nature. Some perks are powerful on a variety of characters, while others are only worth picking for specific fighters.

Tier Perks
S Lumpy Space Punch, Percussive Punch Power, Deadshot, Wildcat Brawler, Absorb ‘n’ Go, Slippery Customer, Kryptonian Skin, Triple Jump, Speed Force Assist, Coffeezilla
A Ice to Beat You!, Snowball Effect, Hit ‘Em While They’re Down, Second Wind Beneath Your Wings, School Me Once…, Stronger Than Ever, Sturdy Dodger, Tasmanian Trigonometry, Aerial Acrobat, Last Stand, Retaliation-Ready, Make It Rain, Dog!
B Shirt Cannon Sniper, Collateral Damage, Painted Target, Static Electricity, That’s (Not) All, Folks!, Up, Up, and A-Slay, ‘Toon Elasticity, Boundless Energy, Back To Back, Fancy Footwork, Gravity Manipulation, Leg Day Champ, Hit Me if You’re Able
C Slippery When Feint, That’s Flammable, Doc!, I’ll Take That, Armor Crush, Clear the Air, … In a Single Bound!, I Dodge You Dodge We Dodge





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