The big house gets even bigger in this upcoming prison management simulator


I’ve always been a bit of a micromanager with a megalomaniac complex, and that kind of personality vibes really well with good old-fashioned strategy simulators. From The Sims and The Wandering Village to Tropico and Against the Storm, I just like to have the opportunity to build unique social environments with truly creative challenges. I’m a benevolent overlord, though. I like to try to make my underlings content in the world I shape for them. Because of that benevolent streak, Prison Architect has historically broken me. 

Prison Architect 2 wasted no time testing the limits of my convictions to be a merciful warden. It did by giving me all the flashiest 3D tools I could ever want, right alongside a storeroom full of instability that I did not.

Prison Architect 2 reaches upward in 3D

Its not exactly a penthouse suite, but it is a room with a view! (Image credit: Cole Martin/Windows Central)

Prison Architect has undergone quite a few aesthetic changes since Introversion Software originally rolled it out more than a decade ago. The original version of the game primarily featured a top-down view of a 2D pixelated prison, limiting the ways players could expand their complex. That didn’t stop creative wardens from creating some sprawling behemoths, though. In 2019 Introversion sold the Prison Architect IP to Paradox Interactive, who tapped Double Eleven to produce DLC content. The publisher and studio would then partner up again for Prison Architect 2.





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