The Elden Ring DLC just got a major ‘Calibration Update’ to balance difficulty


The long-awaited Elden Ring: Shadow of the Erdtree DLC has been in everyone’s hands for a little under a week now, and while the expansion arrived with glowing reviews from critics — as I wrote in mine, it’s the easiest 10/10 I’ve ever given — it’s proven to be a far more controversial release with the action RPG’s wider fanbase. Though it’s on the cusp of “Mostly Positive” now, the DLC actually launched with a “Mixed” reception as players bemoaned its brutal difficulty (PC performance problems, too, but most negative reviews zero in on the balancing). 

I’ve been wondering if developer FromSoftware would tweak the experience these past few days, and now I’ve got my answer: a new “Calibration Update” balance patch for the Elden Ring DLC just came out, and it’s made some sizable adjustments to the expansion’s Shadow Realm Blessings progression system.

Specifically, there have been two changes. First, the strength of the attack and defense buffs you get from Scadutree Fragments (for you) and Revered Spirit Ashes (for your Spirit Ashes) has been buffed for the first half of the upgrades you can get, with the second half of these enhancements now providing smaller boosts. Secondly, the final Shadow Realm Blessings you can acquire will now give a slightly larger improvement to your stats.

These adjustments should make some of the DLC’s early bosses like Rellana easier to take down. (Image credit: Windows Central)

Essentially, these adjustments make earlier Shadow Realm Blessing upgrades more impactful than later ones, while also rewarding resolute explorers that find every Scadutree Fragment and Revered Spirit Ash with marginally better damage and damage negation bonuses.





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