The First Descendant is embracing player discoveries instead of nerfing them


What you need to know

  • “Nerfing” is a common term in live service game communities, referring to powerful weapons, builds, abilities, and exploits being weakened, removed, or tweaked.
  • Nerfs can be necessary to preserve balance, but oftentimes seem to prioritize that balance over players having fun.
  • The First Descendant seems to be taking an opposite approach, however, with the Nexon team committing multiple times to embracing player discoveries.
  • This includes the infamous “Valby Run,” a farming exploit at a specific outpost that, in a future update, will actually be applied to more locations across the world rather than patched.

There are too many live service games to count, and many fade away into obscurity (or fall off a cliff) without much fanfare. The ones that succeed are the games that evolve with their community, rather than in spite of them, with a common pain point being aggressive nerfs. The First Descendant, a new free-to-play MMORPG co-op looter shooter seems to be going against the tide when it comes to nerfs and is embracing player creations, and I love it.

As a quick note, nerfs refer to features like weapons, builds, or farming techniques in games being weakened or patched in a way to “balance” them and make them less lucrative for players. Sometimes this is necessary, especially in player-versus-player (PvP) scenarios, but other times it only serves to annoy the community when the fun new mechanic they discovered is nuked into the ground. A popular example of this lately is Helldivers 2, which accrued massive popularity but also received regular criticism in regard to all the game’s most popular weapons being regularly nerfed into oblivion.





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