The STALKER trilogy’s promised mod support has come to Xbox consoles


What you need to know

  • STALKER: Legends of the Zone Trilogy is a collection of the three original STALKER open world survival FPS games that released on Xbox and PlayStation consoles earlier this year.
  • At launch, developer GSC Game World promised mod support via mod.io integration would come at a later date. Now, that mod support is here.
  • By signing into mod.io in-game, players can download and install mods uploaded to mod.io’s website by the community. Modders are free to change or alter animations, textures, models, in-game videos, and sounds.
  • Notably, mods do not require internet access once installed, and don’t disable achievements, either. There is a 1GB size limit on individual mods, though.

Players of GSC Game World’s single player open world survival shooter series, STALKER, have enjoyed many excellent community-made mod projects on PC over the years — especially after the release of an open source version of its X-Ray Engine accelerated their development. Now, official mod support has come to the Xbox and PlayStation versions of the STALKER trilogy as well, enabling anyone to make mods for the games that fans can then download and install for free.

As it said it would when the STALKER: Legends of The Zone Trilogy shadow dropped on console earlier this year, GSC has partnered with mod.io — a platform that helps developers integrate mods into their games — to bring mod support to console. The way it works is simple: after someone makes a mod for STALKER: Shadow of Chernobyl, STALKER: Clear Sky, or STALKER: Call of Pripyat, they can upload it to the mod.io website. Then, at the in-game main menu, players can sign in with their mod.io account and browse for mods to install.

The official modding FAQ covers questions you’re likely to have and includes links to things like a guide on how to make mods, mod.io’s terms and conditions, and GSC’s STALKER end-user license agreement. The developers note that animations, textures, models, in-game videos, and sounds are all files that can be modified, though other file types like scripts, configs, and libraries are off-limits. Individual mods also can’t be bigger than 1GB, so expect to see graphical enhancements come in pieces instead of massive comprehensive overhauls.

An in-game screenshot of the console version of STALKER: Clear Sky. (Image credit: GSC Game World)

A quick skim through the FAQ reveals good news: you don’t have to be online to use mods, so you don’t have to worry about getting booted back to the main menu or something if you start having connection issues. You only need an internet connection when downloading the mods you want; once they’re installed, they’ll function whether you’re on or offline.





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