“There’s no one size fits all to it for us.” Xbox President Sarah Bond quizzed on why Hi-Fi Rush developer was closed


What you need to know

  • Microsoft announced the closure of three studios this week: Arkane Austin, Alpha Dog Games, and Tango Gameworks, creators of the award-winning Hi-Fi Rush.
  • Sarah Bond, President of Xbox, appearing in an interview with Bloomberg and was asked specifically why Tango Gameworks was closed considering Hi-Fi Rush’s success for the brand.
  • Bond’s answer was that they look at a variety of factors when making decisions like this, and answered questions on the lack of video game industry growth, and it’s impact on the business.

It’s been a turbulent week for Xbox, to say the least, with its shock announcement of the closure of three game studios: Arkane Austin, Alpha Dog Games, and Tango Gameworks. Perhaps the hardest-hit of all three is the Hi-Fi Rush creator, Tango Gameworks, who has previously been lauded by Xbox executives themselves as a hit that pleased Xbox in all key measurements and expectations.

Hi-Fi Rush seemingly exceeded all expectations for Xbox (Image credit: Tango Gameworks)

Sarah Bond, President of Xbox appeared yesterday in a Bloomberg interview where she spoke about the launch of an Xbox mobile store but was also asked a couple of tough questions by the interviewer who said “I know you’re not the studio’s chief, but how should we, how should gamers, understand that move in terms of Microsoft’s commitment to developing innovative, exclusive games?”

Bond: “You know, it’s always extraordinarily hard when you have to make decisions like that. You know, I’ll go back to what I was saying about the industry. And when we looked at those fundamental trends, we feel a deep responsibility to ensure that the games we make, the devices we build, the services that we offer, are there through moments even when the industry isn’t growing, and when you’re through a time of transition. And the news we announced earlier this week is an outcome of that—and our commitment to make sure that the business is healthy for the long term.  But that said, our commitment to having our own studios and working with partners to have games large and small. You know, we’re a platform where you can play GTA, but you can also play Palworld where you can play Call of Duty, and you can also play Pentiment. That that doesn’t change. And frankly, our commitment to Bethesda and the role that it plays is part of Xbox and everything we do.”

Following some more chat about Indiana Jones and the Fallout TV show, the interview pressed Bond more specifically on the shuttering of Tango Gameworks.
“I think one of the things that was most upsetting both to Xbox gamers and to employees is that, you know, one of the shuttered studios in particular just created a hit game, did really well on Game Pass and in terms of engagement and won a ton of awards. Shouldn’t exceeding in that ensure the future of the studio?”

Sarah Bond, being tasked with the job of being the first executive to answer this publically, said, “You know, one of the things I really love about the gaming industry is it’s a creative art form, and it means that the situation and what successes for each game in the studio is also really unique. There’s no one-size-fits-all to it for us. And so we look at each studio and each game team, and we look at a whole variety of factors when we’re faced with making decisions and trade tradeoffs like that. But it all comes back to our long-term commitment to the games we create, the devices we build, the services, and ensuring that we’re setting ourselves up to be able to deliver on those promises.”

So there’s our answer. On the surface, a nothingburger of an answer, as it didn’t really directly address why Tango Gameworks specifically got the chop this week. Or did it? Despite the response to Hi-Fi Rush being Xbox’s first real Game of the Year contender in recent times, perhaps Xbox just didn’t see it as an essential part of its future. You can see the full interview below:

A tough industry





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