“This is probably the most stressing thing to the team as we’ve seen games be review bombed and eviscerated when there are launch issues.” Last Epoch’s game director laments before the game gets… review bombed for launch issues


What you need to know

  • Last Epoch, a highly anticipated aRPG touted as a direct competitor to Diablo 4 launched on February 21 but has been plagued with launch issues. 
  • Servers have struggled under the capacity of 150k eager players trying to play the game, resulting in review bombing on Steam taking the game from ‘Overwhelmingly Positive’ to ‘Mixed’.
  • The developers have been transparent on social media, both with how they extensively prepared for this issue to no avail, and how despite their best efforts it looks like playing the game offline right now is the best solution. 

Last Epoch launched on February 21 to cheers from fantasy ARPG fans, touting the game as a Diablo-killer at half the price. But that mirth was short-lived as, to the dismay of both fans and developers, the game encountered serious server issues from launch, still plaguing prospective newcomers. Despite extensive testing and preparation from Eleventh Hour Studios prior to version 1.0 launching and the game officially leaving its Early Access status, the servers buckled. Right now, the most anticipated action RPG since Diablo 4 is facing review bombing on Steam over launch woes, despite its incredible gameplay. What went wrong, and should gamers not be a little more forgiving in launch week?

Developers watched and learned from Helldivers 2 launch, and still the servers crashed.

The developers have been extremely transparent and communicative with the Last Epoch fan base, from pre to post-launch. Players expressed concern prior to Wednesday that the game would succumb to inevitable server meltdown, and perhaps the most heartbreaking aspect of this situation is that this precise scenario was extensively tested. Judd Cobbler, the CEO, and game director of Eleventh Hour Games took to Reddit to assuage fans’ fears before launch, even acknowledging similar issues in other freshly launched games, notably Helldivers 2, which faced review bombing on day one due to server crashes and waiting times.

In this Reddit post Cobbler stated, “We’ve scale tested for months with third parties, consultants, the help of infra providers, and our own backend team. We have the ability to scale servers quickly, have reserved a large amount of bare metal machines, and do not have a maximum spend for cloud overflow- it’s all elastic. From the extensive testing we’ve done, unless we do have a really crazy turnout, we should be stable. It’s not lost on us that many much larger companies than us have had issues at launch though… We’re optimistic and if there are issues it certainly won’t be for lack of effort, spend, or ignorance to the importance of launch day.”

It’s not lost on us that many much larger companies than us have had issues at launch though… We’re optimistic and if there are issues it certainly won’t be for lack of effort, spend, or ignorance to the importance of launch day.

Judd Cobbler – Eleventh Hour Studios





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