Ubisoft’s upcoming ‘COD KILLER’ ditches SBMM for casual matches in a bid to draw in players


Ubisoft has announced that its upcoming first-person arena shooter, XDefiant, will not utilize Skill Based Match Making (SBMM) to connect lobbies in casual playlists. SBMM as a lobby assembly tool has become a hot-button issue for first-person shooter fans, particularly with recent premium entries to the Call of Duty franchise. SBMM has become an industry standard for games with competitive PvP components. Outside of Call of Duty, other shooters like Halo Infinite and Fortnite also make use of SBMM to balance multiplayer lobbies. 

The practice ensures that players are matched with opponents in a similar skill bracket to create a more balanced and fair player experience. The idea is that players with more advanced skills are matched with others of a similar skill set, while casual players with less skill are protected from having an onslaught of matches that they can’t win. However, players often lament that they find themselves in lobbies that are far more punishing than if they were just thrown in with a mashup of players with various skill levels.

To SBMM or not to SBMM? That is the question.

In a recent blog post, the development team behind XDefiant shared that skill-based matchmaking will not be leveraged in casual playlists for the upcoming arena shooter. “We believe that no SBMM is paramount to a fun and varied game experience in the long-term.” the post declared. While SBMM will be present in ranked playlists, the post stated that the use of SBMM in casual playlists was repetitive and stressful for players who weren’t looking for a hyper-competitive game experience.

XDefiant features factions from previous Ubisoft properties in an arena/hero-shooter setting, akin to Overwatch. (Image credit: Ubisoft)

This differs from recent comments made by Sledgehammer Games and Activision concerning matchmaking in Call Of Duty. According to a white-paper explainer from Activision’s Research department, ‘Ping is king’ for matchmaking in Call of Duty, but skill does hold a crucial role. Despite skill’s importance in the matchmaking process, Activision does consider it lower in priority to lobby fills than other criteria like playlist diversity and search time. Other factors like player platform, input device, and voice chat status can further skew matchmaking criteria to minimize the importance of player skill.





Source link

Previous articleOver 600 Financial Institutions Reveal Billions Invested in US Spot Bitcoin ETFs
Next articleApple Arcade games: Latest releases for iPhone and more