Unity announces native game engine support for Windows on ARM



What you need to know

  • Unity shared its commitment to bring its Unity Player to Windows on ARM natively.
  • The tool will allow developers to target Windows on ARM devices when creating games.
  • Unity did not share a timeframe for when it will release a version of Unity Player that’s optimized for Windows on ARM.

Microsoft’s commitment to Windows on ARM continues to grow. The tech giant recently merged its Surface Pro 9 lineup to include ARM-based and Intel-based 2-in-1s. It’s also released versions of Visual Studio 2022 17.4 and .NET 7 that run natively on ARM. Earlier this year, Microsoft rolled out ARM64EC, which lets developers optimize their apps for ARM incrementally. Now, Unity has shared plans to jump on the Windows on ARM bandwagon.

Today, Unity confirmed its commitment to bring the United Player to Windows on ARM natively. Once available, the tool will allow developers to target Windows on ARM devices for both current and future titles. Doing so with the native-optimized Unity Player will deliver native performance for the games.





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