Unity cancels controversial Runtime Fee one year too late



What you need to know

  • Unity has canceled its Runtime Fee for gaming customers, effective immediately.
  • Last year, Unity announced the controversial Runtime Fee that would charge developers on a per-install basis.
  • Unity adjusted its Runtime Fee following backlash from developers and the gaming community, but the company has now ended the fee altogether.

Unity just canceled its controversial Runtime Fee. One year after announcing the fee that charged developers on a per-install basis, Unity has backtracked from the change. When announced, the Runtime Fee sparked controversy and complaints, eroded consumer trust in Unity, and ultimately resulted in Unity’s CEO leaving the company. Now, it appears the new Unity CEO and the rest of the company want to rebuild the trust they lost.

“After deep consultation with our community, customers, and partners, we’ve made the decision to cancel the Runtime Fee for our games customers, effective immediately,” said Unity President and CEO Matt Bromberg.



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