Unity drops its free model for game developers, requiring a fee per installation. It could have a big negative impact on Xbox Game Pass, too.


What you need to know

  • Unity is a popular engine often used by smaller teams, owing to its oft-comparatively lower fees. 
  • Today, the firm announced that it will follow other engines in charging a runtime fee, starting January 1st, 2024. 
  • The fee could potentially impact installs made via services like Xbox Game Pass, hurting the viability of business deals around the platform. 
  • Read on for more details. 

Unity is a popular game and app development platform, often touted for its cross-platform friendliness and accessibility for smaller teams. Unity has been at the forefront of independent development for some time, although a string of unpopular changes in the past couple of years have dramatically battered its image. The changes coincide with its public stock exchange listing, generally speaking, as it seeks to compete with Unreal Engine and others in an increasingly competitive, and volatile market. 

Volatile indeed, as these recent changes to Unity’s revenue models threaten to upend entire businesses, and plunge projects into turmoil before they’ve even gotten off the ground. 

Unity’s new model will see developers pay a monthly fee per installation after a certain threshold. The breakdown of the fees per revenue thresholds are as follows. 

(Image credit: Unity )

The per-install fees don’t seem to account for game usage time, and there’s no information on whether these metrics will factor in pirated copies as well. The per-installation fee also threatens charity services like Humble Bundle, free-to-play titles, or even Xbox Game Pass — where games are less likely to go on to generate ongoing revenue via in-app purchases. If someone downloads a title on Xbox Game Pass and tries it out for just 15 minutes, with no intention to purchase later or get invested, this has some dire potential ramifications for developers who take on the Xbox Game Pass model. Unity has yet to really clarify how the fees may or may not be waived in certain scenarios.





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