Windows probably wouldn’t have saved Stadia but Google tried it anyway


What you need to know

  • A new report has surfaced that Google actually tried running its now defunct Stadia cloud gaming platform on Windows. 
  • In the end it was deemed limiting and too expensive, and of course, Google ended up going with a Linux-powered operation for the Stadia servers. 
  • Google had previously touted the idea of Windows games running on Stadia as an easier way to port to the platform. 

Google Stadia has gone to the big cloud in the sky but a new report from The Verge has suggested that Windows, not Linux, was at least evaluated as a way to run the platform. 

In speaking to The Verge, former Stadia product lead, Dov Zimring, detailed how Google had prototyped running its cloud platform on Microsoft’s OS. 

“We had prototyped on Windows early on… the mission we had established at the very beginning was to enable revolutionary experiences… we saw Windows as limiting to innovate in that regard because we didn’t have control over the operating system.”

Image of the Google Stadia controller.

(Image credit: Google)

This all makes sense on different fronts. For one, Windows is the most used desktop operating system on the planet, and it’s the one where the huge percentage of non-console gamers play. 





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