Why Thunderful Games is embracing Xbox Game Pass, and the future of indie development with Agostino Simonetta


Once upon a time, Xbox was the subject of criticism for how it was treating smaller, independent developers. A variety of developers effectively swore off working with the firm again during the Xbox 360 days. Microsoft’s direct-to-digital “Xbox Live Arcade” titles faced both praise and criticism — winning praise for raw creativity and value, but high-profile critique stemming from sub-par terms for developers. Microsoft’s “indie” self-publishing store was also buried and hidden away from more prominent storefronts on the Xbox 360, as publishers gate kept distribution methods and the types of games that would get green lit. 

Fast-forward to 2023, and we live in a very different world. Indie games of all shapes and sizes now feature alongside the biggest-budget AAA-published titles on equal footing on the Xbox store. Platforms like Steam have further democratized access to tools and audiences, creating massive success stories like Minecraft and Among Us. Microsoft also tripled down on its publishing support for independent developers, many of whom take the creative risks that larger shareholder-driven publishers often seek to avoid. Microsoft’s ID@Xbox program has paid out billions of dollars to its partners, and platforms like Xbox Game Pass have become a source of investment and instant audience growth for new franchises and new ideas. 





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